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Shockwave
02-03-2008, 12:42 PM
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The game structure of SimTown is similar to SimCity, but on a generally smaller and simplified scale, where players are tasked to create a small town instead. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. In addition, other elements such as roads and flora can be placed, although they do not appear to have any other practical use besides beautification.

The primary objective in SimTown is to keep the town's citizens happy. This can be achieved by ensuring that water supply, trees, farm crops and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each period of time. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water and trees, while most businesses and home will generate an amount of garbage that will have to be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in SimCity; however, there are no signs of actual currency used in SimTown aside from the credits allocated for the external resources; construction of buildings and landscaping also require no monetary costs.


Extract, Burn CD, Install, Enjoy.....